//==============================================================================
// Spearman_anim.txt
//==============================================================================

import Egyptian_Spearman_Shield_anim.txt
import egyptian_spear_defines_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Spearmen/Heavy Spearmen/Champion Spearmen
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
			}
		}
	}
}
